You can also put a unit in its attack range, and that at the same time is in a fort or forest for you to earn bonuses. The boss will move when he enters his range or on the wyverns' attack range that are not reinforcements. But keep in mind that if you enter the attack range of the Wyverns above, the boss will move as well.
Advance slowly through the chapter and you won't have a problem if you make sure you have units ready to kill whatever comes your way. To defeat the Wyverns use Wind magic (Ricken's tome is very good, you can give it to Avatar or Miriel if they are better units) or Chrom's Falchion. In Hard, these move right when they appear, so be careful as they can finish off a unit with low HP. Remember to Pair Up as many units as you need to make the chapter easier.įrom turn 3 to turn 5, reinforcements will appear. When advancing, place a resistant unit in the "corridor" to the north of the group, healing with Lissa or Maribelle, and eliminate the units to the left with the rest of the group, distributing the experience well. And with Maribelle moving 7 spaces, she can get under Frederick the next turn and be safe. It's even the same as what can be done in Lunatic, but if you have bad units for some reason, you can always use Sumia to rescue them one by one and not waste the precious Rescue staff uses, while just holding them in the "corridor" in the mountains. They can be out of the attack range of most enemies if you defeat the nearby ones, then the next turn you can move them to the path below and they will only have to resist a Dark Mage, and only if you have not already defeated him. Start by grouping Ricken with Maribelle and moving them straight down.
You could also say that you can use it to rescue Ricken and Maribelle if you group them together, but it is possible to save them without it at all. Pay attention to their attack range as they can go through areas that most of your units cannot.Īlso complete the Paralogue 1x first and get the Rescue staff from a chest as it is very useful in case you make a mistake.
This map consists of Mages, Fighters, and Myrmidons, with some Wyverns that can fly and traverse the terrain very easily. It is advisable to start this map just after finishing the Paralogue 1x. Available Units: Chrom + 8 + Ricken and Maribelle (when starting the map).